The Graveyard (video game)

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The Graveyard
Script error: The module returned a nil value. It is supposed to return an export table.
Developer(s)Tale of Tales[1]
Publisher(s)Valve, Apple
Director(s)Script error: The module returned a nil value. It is supposed to return an export table.
Producer(s)Script error: The module returned a nil value. It is supposed to return an export table.
Designer(s)Script error: The module returned a nil value. It is supposed to return an export table.
Programmer(s)Script error: The module returned a nil value. It is supposed to return an export table.
Artist(s)Script error: The module returned a nil value. It is supposed to return an export table.
Writer(s)Script error: The module returned a nil value. It is supposed to return an export table.
Composer(s)Script error: The module returned a nil value. It is supposed to return an export table.
SeriesScript error: The module returned a nil value. It is supposed to return an export table.
EngineUnity
Platform(s)Microsoft Windows, Mac OS X, iOS, Android
Genre(s)Script error: The module returned a nil value. It is supposed to return an export table.
Mode(s)Script error: The module returned a nil value. It is supposed to return an export table.
Arcade systemScript error: The module returned a nil value. It is supposed to return an export table.

The Graveyard is a computer art game developed by Belgian developer Tale of Tales in which the player assumes the role of an elderly woman walking through a graveyard to a bench.[2]

The Graveyard was nominated for the Innovation Award at the 2009 Independent Games Festival.[3] The game was one of the inspirations for the Tibetan village scene in Uncharted 2: Among Thieves.[4]

References

  1. Kohler, Chris. The Graveyard’s Ten-Minute Tale Of Death Archived 2013-11-12 at the Wayback Machine. 21 March 2008.
  2. Siegel, Scott Jon. Check out indie art game 'The Graveyard' Archived 2012-10-11 at the Wayback Machine. Joystiq. 4 April 2008.
  3. "IGF". IGF. Archived from the original on April 16, 2009. Retrieved April 4, 2009.
  4. Kumar, Mathew (October 7, 2011). "IndieCade: Uncharted's Unlikely Indie Inspirations". Gamasutra. UBM TechWeb. Archived from the original on June 23, 2015. Retrieved June 26, 2015.

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