Machineers
Machineers | |
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Script error: The module returned a nil value. It is supposed to return an export table. Machineers Steam banner | |
Developer(s) | Lohika Games |
Publisher(s) | Lohika Games |
Director(s) | Script error: The module returned a nil value. It is supposed to return an export table. |
Producer(s) | Script error: The module returned a nil value. It is supposed to return an export table. |
Designer(s) | Henrike Lode |
Programmer(s) | Script error: The module returned a nil value. It is supposed to return an export table. |
Artist(s) | Script error: The module returned a nil value. It is supposed to return an export table. |
Writer(s) | Script error: The module returned a nil value. It is supposed to return an export table. |
Composer(s) | Michael Fischerson |
Series | Script error: The module returned a nil value. It is supposed to return an export table. |
Engine | Unity 3D |
Platform(s) | iPad[1] iPhone Android[2] |
Release |
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Genre(s) | Puzzle Adventure |
Mode(s) | Single-player |
Arcade system | Script error: The module returned a nil value. It is supposed to return an export table. |
Machineers is a puzzle adventure game[3] which tasks players with fixing twelve fantasy machines using mechanical parts such as gears, belts and wires. The player takes on the role of Zola - a new intern working for Hayden's Repair Shop in Tivoli Town. Machineers is an episodic game, with Episode 1 being released on 9 October 2014,[4] and Episode 2 released on 12 April 2015.
Gameplay
Using point and click adventure game interactions, players walk around the town interacting with the robot townsfolk and each gives the player a puzzle in the form of a machine to fix. Each puzzle serves as a lesson aiming to teach the player how to use a puzzle mechanic in preparation for the sandbox Vehicle Workshop, where players can build a car in a configuration of their choosing and drive it around a track. Around the town are a variety of objects the player can interact with and learn about to explore the lore of the world.
Development
Machineers began as a Master's thesis[5] at the IT University of Copenhagen as a puzzle game designed to teach programming to children, a topic that CEO and developer Henrike Lode has spoken about at conferences.[6] Machineers was developed as an exploration of stealth learning in Educational Technology in order to teach logical thinking and programming skills through using the mechanical parts as metaphors for programming concepts. As such, knobs are used as variable setters, translated through a wire to a different method and a receiver that acts as a switch statement.
Reception
Machineers was positively received by several gaming review websites, such as KILLSCREEN[7] and Pocket Gamer.[8]
Machineers was a winner at the 2012 Serious Games Showcase and Challenge.
Winner of the Games For Purpose category, Conference on Human Factors in Computing Science 2013, Paris, France.[9]
Awarded funding from the Nordic Game Program [10] at Nordic Game conference in Malmo, Sweden in 2014.
References
- ↑ Machineers entry on iTunes
- ↑ Machineers entry on Google Play
- ↑ Machineers. iTunes App Store.
- ↑ Article about iPad version of Machineers on Pocket Gamer website
- ↑ "Machineers thesis download" (PDF). Archived from the original (PDF) on 14 December 2014. Retrieved 5 December 2014.
- ↑ Machineers: Playfully introducing programming to children: a Unite Nordic 2013 presentation
- ↑ KILLSCREEN's Machineers review
- ↑ Pocket Gamer's Machineers review Archived 14 December 2014 at the Wayback Machine
- ↑ CHI 2013 Award Machineers
- ↑ Nordic Game Program funding
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