Graphic Adventure Creator

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Graphic Adventure Creator
Script error: The module returned a nil value. It is supposed to return an export table.
Graphic Adventure Creator for the C64
Developer(s)Sean Ellis, Brendan Kelly, Dave Kirby, "The Kid"
Publisher(s)Incentive Software
Director(s)Script error: The module returned a nil value. It is supposed to return an export table.
Producer(s)Script error: The module returned a nil value. It is supposed to return an export table.
Designer(s)Sean Ellis
Programmer(s)Script error: The module returned a nil value. It is supposed to return an export table.
Artist(s)Script error: The module returned a nil value. It is supposed to return an export table.
Writer(s)Script error: The module returned a nil value. It is supposed to return an export table.
Composer(s)Script error: The module returned a nil value. It is supposed to return an export table.
SeriesScript error: The module returned a nil value. It is supposed to return an export table.
Platform(s)ZX Spectrum, Amstrad CPC, Commodore 64, BBC Micro
Release1985
Genre(s)Game creation system, utility
Mode(s)n/a
Arcade systemScript error: The module returned a nil value. It is supposed to return an export table.

Graphic Adventure Creator (often shortened to GAC) is a game creation system/programming language for adventure games published by Incentive Software, originally written on the Amstrad CPC by Sean Ellis,[1] and then ported to other platforms by, amongst others, Brendan Kelly (Spectrum),[2] Dave Kirby (BBC, Electron)[3] and "The Kid" (Malcolm Hellon) (C64).[4] The pictures in the demo adventure, Ransom, were made by Pete James and the box cover art by Pete Carter.

GAC was released in 1985 for the Amstrad CPC[1] and in 1986 for the ZX Spectrum,[5][2] Commodore 64[6][4] and BBC Micro.[3] A simplified version without graphics, called just the Adventure Creator, was also released for the Acorn Electron in 1987.[7] GAC was ported to the Atari ST in 1988 as ST Adventure Creator (STAC) by the original author.[8][9]

GAC had a more advanced parser than The Quill, allowing commands like GET THE LAMP THEN LIGHT IT, and a built-in graphics editor. Over 300 titles were written using GAC.[10] It also came with a built in text compressor.[5]

Reception

GAC was well received, earning a Zzap! Gold Medal Award[6] and a Crash Smash.[11] Your Sinclair reviewed the ZX Spectrum version giving it a 9/10 score.[5] The ST version reached number 18 on the bestsellers chart in August 1988.[9]

See also

  • The Quill, another common text adventure engine

References

  1. 1.0 1.1 "the graphic adventure creator © incentive (1985)". www.cpc-power.com. Retrieved 2023-09-10.
  2. 2.0 2.1 "The Graphic Adventure Creator at Spectrum Computing - Sinclair ZX Spectrum games, software and hardware". Spectrum Computing. Retrieved 2023-09-10.
  3. 3.0 3.1 "The Graphic Adventure Creator (BBC Model B) - Everygamegoing.com". www.everygamegoing.com. Retrieved 2023-09-10.
  4. 4.0 4.1 "Graphic Adventure Creator, The". Lemon64. Retrieved 2023-09-10.
  5. 5.0 5.1 5.2 "YS Adventures - Graphic Adventure Creator". Your Sinclair. August 1986. p. 79.
  6. 6.0 6.1 "Graphic Adventure Creator". Zzap!64 (17). Newsfield: 70–71. September 1986. Retrieved 2013-05-29.
  7. "The Adventure Creator (Acorn Electron) - Everygamegoing.com". www.everygamegoing.com. Retrieved 2023-09-10.
  8. "The Game Makers - STOS, STAC and TaleSpin Make Game Creation Easy". START. Vol. 4, no. 2. September 1989.
  9. 9.0 9.1 "Atari ST STAC - ST Adventure Creator : scans, dump, download, screenshots, ads, videos, catalog, instructions, roms". www.atarimania.com. Retrieved 2023-09-10.
  10. Classic Adventure Solution Archive, list of GAC titles.
  11. https://worldofspectrum.org//pub/sinclair/games-adverts/g/GraphicAdventureCreatorThe_3.jpg [bare URL image file]

External links