Deathmaze 5000

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Deathmaze 5000
Script error: The module returned a nil value. It is supposed to return an export table.
Developer(s)Script error: The module returned a nil value. It is supposed to return an export table.
Publisher(s)Med Systems Software
Director(s)Script error: The module returned a nil value. It is supposed to return an export table.
Producer(s)Script error: The module returned a nil value. It is supposed to return an export table.
Designer(s)Script error: The module returned a nil value. It is supposed to return an export table.
Programmer(s)Frank Corr, Jr.[1]
Artist(s)Script error: The module returned a nil value. It is supposed to return an export table.
Writer(s)Script error: The module returned a nil value. It is supposed to return an export table.
Composer(s)Script error: The module returned a nil value. It is supposed to return an export table.
SeriesContinuum[2]
EngineScript error: The module returned a nil value. It is supposed to return an export table.
Platform(s)Apple II, TRS-80
Release1980
Genre(s)Script error: The module returned a nil value. It is supposed to return an export table.
Mode(s)Script error: The module returned a nil value. It is supposed to return an export table.
Arcade systemScript error: The module returned a nil value. It is supposed to return an export table.

Deathmaze 5000 is a video game written by Frank Corr, Jr. for the TRS-80 and published by Med Systems Software in 1980.[1] It was ported to the Apple II and followed by the second game in the Continuum series, Labyrinth.

Gameplay

Deathmaze 5000 is a first-person graphic adventure in which the player move through the labyrinthine hallways of a five-story building to escape and avoid starving to death.[3] The adventurer must fight monsters, collect objects, and solve puzzles.[2]

Reception

Russ Williams reviewed Deathmaze 5000 in The Space Gamer No. 47.[3] Williams commented that "Deathmaze 5000 is an excellent game which will not be solved in a few weeks. If you like the prospect of a game that could last you for a very long time, get it. It's better than many [more expensive] games I've seen, both in price and in gaming value."[3]

Reviews

References

  1. 1.0 1.1 Deathmaze 5000 Manual. Med Systems Software. 1980.
  2. 2.0 2.1 Reed, Matthew. "Deathmaze 5000". TRS-80.org.
  3. 3.0 3.1 3.2 Williams, Russ (January 1982). "Capsule Reviews". The Space Gamer (47). Steve Jackson Games: 31–32.
  4. "Computer and Video Games Issue 0003".

External links