Deathmaze 5000
Deathmaze 5000 | |
---|---|
Script error: The module returned a nil value. It is supposed to return an export table. | |
Developer(s) | Script error: The module returned a nil value. It is supposed to return an export table. |
Publisher(s) | Med Systems Software |
Director(s) | Script error: The module returned a nil value. It is supposed to return an export table. |
Producer(s) | Script error: The module returned a nil value. It is supposed to return an export table. |
Designer(s) | Script error: The module returned a nil value. It is supposed to return an export table. |
Programmer(s) | Frank Corr, Jr.[1] |
Artist(s) | Script error: The module returned a nil value. It is supposed to return an export table. |
Writer(s) | Script error: The module returned a nil value. It is supposed to return an export table. |
Composer(s) | Script error: The module returned a nil value. It is supposed to return an export table. |
Series | Continuum[2] |
Engine | Script error: The module returned a nil value. It is supposed to return an export table. |
Platform(s) | Apple II, TRS-80 |
Release | 1980 |
Genre(s) | Script error: The module returned a nil value. It is supposed to return an export table. |
Mode(s) | Script error: The module returned a nil value. It is supposed to return an export table. |
Arcade system | Script error: The module returned a nil value. It is supposed to return an export table. |
Deathmaze 5000 is a video game written by Frank Corr, Jr. for the TRS-80 and published by Med Systems Software in 1980.[1] It was ported to the Apple II and followed by the second game in the Continuum series, Labyrinth.
Gameplay
Deathmaze 5000 is a first-person graphic adventure in which the player move through the labyrinthine hallways of a five-story building to escape and avoid starving to death.[3] The adventurer must fight monsters, collect objects, and solve puzzles.[2]
Reception
Russ Williams reviewed Deathmaze 5000 in The Space Gamer No. 47.[3] Williams commented that "Deathmaze 5000 is an excellent game which will not be solved in a few weeks. If you like the prospect of a game that could last you for a very long time, get it. It's better than many [more expensive] games I've seen, both in price and in gaming value."[3]
Reviews
References
- ↑ 1.0 1.1 Deathmaze 5000 Manual. Med Systems Software. 1980.
- ↑ 2.0 2.1 Reed, Matthew. "Deathmaze 5000". TRS-80.org.
- ↑ 3.0 3.1 3.2 Williams, Russ (January 1982). "Capsule Reviews". The Space Gamer (47). Steve Jackson Games: 31–32.
- ↑ "Computer and Video Games Issue 0003".
External links
- Pages with script errors
- Articles with short description
- Articles using Infobox video game using locally defined parameters
- Articles using Wikidata infoboxes with locally defined images
- 1980 video games
- Apple II games
- First-person adventure games
- First-person maze games
- Horror video games
- Med Systems Software games
- Survival video games
- TRS-80 games
- Video games developed in the United States