Apple-Oids

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Apple-Oids
Script error: The module returned a nil value. It is supposed to return an export table.
Developer(s)California Pacific
Publisher(s)California Pacific
Director(s)Script error: The module returned a nil value. It is supposed to return an export table.
Producer(s)Script error: The module returned a nil value. It is supposed to return an export table.
Designer(s)Script error: The module returned a nil value. It is supposed to return an export table.
Programmer(s)Tom Luhrs[1]
Artist(s)Script error: The module returned a nil value. It is supposed to return an export table.
Writer(s)Script error: The module returned a nil value. It is supposed to return an export table.
Composer(s)Script error: The module returned a nil value. It is supposed to return an export table.
EngineScript error: The module returned a nil value. It is supposed to return an export table.
Platform(s)Apple II
Release
  • WW: 1980
Genre(s)Multidirectional shooter
Arcade systemScript error: The module returned a nil value. It is supposed to return an export table.

Apple-Oids (also written as Apple-oids) is a clone of Atari, Inc.'s Asteroids arcade video game. It was written by Tom Luhrs for the Apple II and published by California Pacific Computer Company in 1980. The asteroids in Apple-oids are in the shape of apples.[2]

Gameplay

The ship is rotated with the paddle knob and propelled forward with the paddle button.[3] Firing is done via the keyboard, with the asterisk key. Pressing any other key warps the ship to a random location—a.k.a. hyperspace.

Reception

Forrest Johnson reviewed Apple-Oids in The Space Gamer No. 42.[2] Johnson commented that "I have never figured out why anyone would send a perfectly good ship to shoot at asteroids, but if that's your scene, you will enjoy this game".[2]

In a Creative Computing review alongside The Asteroid Field and Asteron, the authors concluded: "For those who like Asteroids, any of these three games is a good choice".[3]

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. 2.0 2.1 2.2 Johnson, Forrest (August 1981). "Capsule Reviews". The Space Gamer (42). Steve Jackson Games: 36.
  3. 3.0 3.1 Ahl, David; Staples, Betsy (1982). "Games for Clods". Creative Computing Software Buyers Guide 1982: 80.

External links