Ghost Town (video game)

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Ghost Town
Script error: The module returned a nil value. It is supposed to return an export table.
Developer(s)Adventure International
Publisher(s)Adventure International
Director(s)Script error: The module returned a nil value. It is supposed to return an export table.
Producer(s)Script error: The module returned a nil value. It is supposed to return an export table.
Designer(s)Scott Adams
Programmer(s)Script error: The module returned a nil value. It is supposed to return an export table.
Artist(s)Script error: The module returned a nil value. It is supposed to return an export table.
Writer(s)Script error: The module returned a nil value. It is supposed to return an export table.
Composer(s)Script error: The module returned a nil value. It is supposed to return an export table.
SeriesAdventure
Platform(s)Apple II, Atari 8-bit, Acorn Electron, BBC Micro, Commodore 64, Dragon 32/64, Exidy Sorcerer, TI-99/4A, TRS-80, VIC-20, ZX Spectrum
Release1980
Genre(s)Interactive fiction
Mode(s)Single-player
Arcade systemScript error: The module returned a nil value. It is supposed to return an export table.

Ghost Town is a text adventure developed by Adventure International and released in 1980. It is part of the Adventure series of games developed by Scott Adams, preceded by Adventureland, Pirate Adventure, and Strange Odyssey.[1]

Plot

Ghost Town is a game in which the player searches a Western ghost town for treasure. A player receives points for depositing treasures and bonus points for performing additional deeds.

Reception

The game was reviewed briefly in The Dragon #44 by Mark Herro. Herro said that this was the toughest game he'd seen so far in the Adventure series. He also commented that "Scott [Adams] has really outdone himself on this one."[1]

References

  1. 1.0 1.1 Herro, Mark (December 1980). "The Electric Eye". The Dragon (44): 86–87.

External links