Retrocomputing: Difference between revisions
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{{Short description|Hobbyist use of older computer | {{Short description|Hobbyist use of older computer hardware and software}} | ||
[[ | [[File:Apple-II.jpg|thumb|The 1977 [[Apple II]], a popular subject of retrocomputing interest]] | ||
'''Retrocomputing''' is the use and study of obsolete or near-obsolete computer hardware and software in modern times. It is most commonly practiced as a hobby and a form of [[digital preservation]], but is also used for education, software recovery, system compatibility testing, or artistic exploration. Retrocomputing enthusiasts often collect, restore, emulate, or replicate vintage computer systems from the 1950s through the 1990s, including their operating systems, peripherals, and software. | |||
== Overview == | |||
Retrocomputing involves both the preservation of historical computing systems and the experience of using them. It spans a wide range of activities—from running classic games and productivity software to rebuilding mainframes or home microcomputers using modern components. The field is closely associated with [[retro gaming]], [[digital archaeology]], and [[computer history]]. | |||
In a professional context, retrocomputing can support legacy data access or maintain compatibility with critical systems still running on outdated hardware. In hobbyist communities, however, retrocomputing often celebrates the design, limitations, and aesthetic of early computing eras. | |||
== Motivations == | |||
Enthusiasts are drawn to retrocomputing for several reasons: | |||
* **Nostalgia** – Users reconnect with the systems they used in childhood or early careers. | |||
* **Education** – Vintage computers provide an approachable platform for learning hardware and software fundamentals. | |||
* **Preservation** – Historical hardware and software are curated to prevent digital obsolescence. | |||
* **Artistic expression** – Some artists and developers create “demakes,” chiptunes, and low-fi digital art with retro tools. | |||
* **Hacking/making** – Many hobbyists build or modify systems to understand computing at a low level. | |||
==Hardware retrocomputing== | == Hardware retrocomputing == | ||
===Historic systems=== | Retrocomputing often begins with restoring original vintage machines or building modern replicas that mimic them. Key areas include: | ||
=== Historic systems === | |||
{{Main|Vintage computer}} | {{Main|Vintage computer}} | ||
Vintage systems of interest include: | |||
* 8-bit and 16-bit home computers (e.g. [[Commodore 64]], [[Atari 800]], [[Apple II]], [[ZX Spectrum]]) | |||
* Early personal computers (e.g. [[IBM PC]], [[TRS-80]]) | |||
* Classic workstations (e.g. [[Sun Microsystems]], [[NeXT]]) | |||
* Mainframes and minicomputers (e.g. [[PDP-11]], [[VAX]]) | |||
Some projects also recreate much older theoretical or unfinished machines. For example: | |||
* The working reconstruction of [[Charles Babbage]]’s [[Difference engine]] | |||
* A software implementation of [[Konrad Zuse]]’s [[Plankalkül]] language | |||
=== Homebrew retrocomputers === | |||
[[File:Mini C88 (31505391518).png|thumb|Homebrew 8-bit computer based on the Intel 8080]] | |||
Many enthusiasts build homebrew retrocomputers using discrete logic chips or modern microcontrollers to emulate 8-bit or 16-bit systems. These machines may replicate original designs or create new ones inspired by vintage architecture. | |||
Notable examples include: | |||
* [[Replica 1]] – a functional clone of the original [[Apple I]] | |||
* [[N8VEM]] – a Z80-based homebrew system with CP/M compatibility | |||
* [[GR8BIT]] – a modular, educational MSX-compatible computer | |||
* [[C256 Foenix]] – a modern system using the WDC 65C816, blending retro and modern features | |||
* [[MEGA65]] – a full FPGA-based computer inspired by the unfinished [[Commodore 65]] prototype<ref>{{Cite web|url=https://mega65.org/|title=MEGA65 – (MOST PROBABLY) THE BEST COMPUTER|access-date=2024-06-30}}</ref> | |||
* [[Commander X16]] – a new 8-bit platform developed by [[The 8-Bit Guy]] using modern components and a simple design philosophy<ref>{{Cite web |title=Building My Dream Computer – Part 1 |url=https://www.youtube.com/watch?v=ayh0qebfD2g |access-date=2024-06-30}}</ref> | |||
* [[Grant Searle]]’s collection of Z80 and 6502-based homebrew computers<ref>{{Cite web|url=http://searle.wales/|title=Grant's Homebuilt Electronics|access-date=2024-06-30}}</ref> | |||
* Modern recreations of the [[IMSAI 8080]] using backward-compatible kits | |||
Many of these systems use [[Field-programmable gate arrays|FPGAs]] to emulate vintage chipsets, blending legacy design with modern flexibility. | |||
==Software retrocomputing== | == Software retrocomputing == | ||
As | As original hardware becomes scarce, retrocomputing increasingly involves the use of [[emulator]]s and software preservation. Simulators replicate the functionality of historical systems on modern computers, often with enhancements for speed, storage, or debugging. | ||
Prominent emulator projects include: | |||
* [[SIMH]] – simulates over 50 classic systems, including the [[PDP-11]], [[VAX]], and [[UNIVAC]] | |||
* [[Hercules (emulator)|Hercules]] – emulates IBM mainframes from System/360 to modern z/Architecture | |||
* [[VICE (emulator)|VICE]] – emulates multiple Commodore platforms including the VIC-20, C64, C128, and C65 | |||
* [[MAME]] – best known for arcade emulation, but also includes early computer systems | |||
* [[Altair 8800|Altair]] emulators – several simulate the MITS Altair running [[Altair BASIC]] | |||
Software | === Software availability === | ||
Many retrocomputing communities maintain archives of software, documentation, and firmware dumps. These include: | |||
* [[Bitsavers]] – a digital archive of vintage computing documents and software | |||
* [https://www.vcfed.org/ Vintage Computer Federation] software library | |||
* Community-run repositories for Commodore, Apple, Tandy, Amiga, and DOS systems | |||
Some | Some early software, especially from the 1970s and early 1980s, is in the public domain or released as freeware, allowing unrestricted emulation. Others require licensing or are subject to copyright disputes. | ||
== | == Preservation and restoration == | ||
Retrocomputing plays a major role in digital heritage and the preservation of computing history. Restoration involves not only keeping machines functional but also maintaining operating systems, file formats, and input/output standards. | |||
Specialist efforts include: | |||
* [[Computer History Museum]] (Mountain View, California) | |||
* [[Living Computers: Museum + Labs]] (Seattle, Washington) | |||
* [[Centre for Computing History]] (Cambridge, UK) | |||
* [[Retro Computer Museum]] (Leicestershire, UK) | |||
* [[Vintage Computer Festival]] events around the world | |||
Many of these institutions host repair events, code sprints, and community contributions to long-term digital archives. | |||
==See also== | == Education == | ||
8-bit computers are widely used in education due to their simplicity, immediacy, and transparency. They offer a minimal environment ideal for teaching: | |||
* Introduction to programming (especially in [[BASIC]]) | |||
* Computer architecture | |||
* Low-level logic and microprocessor design | |||
Because systems like the [[BBC Micro]], [[Commodore 64]], and [[ZX Spectrum]] boot directly to a BASIC prompt, students can start coding immediately without complex setups. | |||
== In popular culture == | |||
Retrocomputing is often referenced in media reflecting on technology's past: | |||
* [[George R. R. Martin]] uses [[WordStar]] 4.0 on MS-DOS to write novels, stating it helps him focus without modern distractions.<ref>{{cite web|url=http://www.slate.com/blogs/future_tense/2014/05/14/george_r_r_martin_writes_on_dos_based_wordstar_4_0_software_from_the_1980s.html|title=George R.R. Martin Writes on a DOS-Based Word Processor From the 1980s|author=Lily Hay Newman|date=14 May 2014|access-date=2024-06-30|work=Slate}}</ref> | |||
* The film ''[[Black Mirror: Bandersnatch]]'' centres on a young programmer developing a game for an 8-bit computer in 1984, exploring themes of programming, free will, and interactive fiction. | |||
== See also == | |||
* [[History of computing hardware]] | * [[History of computing hardware]] | ||
* [[Retro gaming]] | |||
* [[Fantasy console]] | |||
* [[Homebrew Computer Club]] | |||
* [[Living Computers: Museum + Labs]] | |||
* [[Vintage Computer Festival]] | * [[Vintage Computer Festival]] | ||
* [[ | * [[Emulation]] | ||
* [[ | * [[Digital archaeology]] | ||
==References== | == References == | ||
{{reflist}} | {{reflist}} | ||
==External links== | == External links == | ||
*[http://www. | * [http://www.catb.org/retro/ Retrocomputing Museum] | ||
*[ | * [https://mega65.org/ MEGA65 official site] | ||
*[http://www. | * [https://searle.wales Grant Searle's homebrew computers] | ||
*[ | * [http://www.bitsavers.org/ Bitsavers archive] | ||
*[ | * [https://www.computinghistory.org.uk/ The Centre for Computing History – UK museum] | ||
*[http:// | * [https://www.vcfed.org/ Vintage Computer Federation] | ||
* [http://www.retrosummit.com/ Retro Summit community] | |||
*[https:// | * [https://github.com/simh/simh SIMH GitHub repository] | ||
*[https:// | * [https://vice-emu.sourceforge.io/ VICE emulator project] | ||
* [https://s2js.com/altair/?basic Altair 8800 emulator running Altair BASIC] | |||
*[https://s2js.com/altair/?basic | |||
[[Category:Computing culture | [[Category:Computing culture]] | ||
[[Category:Computer hardware]] | |||
[[Category:History of computing]] | [[Category:History of computing]] | ||
[[Category:Emulation]] | |||
[[Category:Nostalgia]] | [[Category:Nostalgia]] |
Latest revision as of 18:04, 14 August 2025

Retrocomputing is the use and study of obsolete or near-obsolete computer hardware and software in modern times. It is most commonly practiced as a hobby and a form of digital preservation, but is also used for education, software recovery, system compatibility testing, or artistic exploration. Retrocomputing enthusiasts often collect, restore, emulate, or replicate vintage computer systems from the 1950s through the 1990s, including their operating systems, peripherals, and software.
Overview
Retrocomputing involves both the preservation of historical computing systems and the experience of using them. It spans a wide range of activities—from running classic games and productivity software to rebuilding mainframes or home microcomputers using modern components. The field is closely associated with retro gaming, digital archaeology, and computer history.
In a professional context, retrocomputing can support legacy data access or maintain compatibility with critical systems still running on outdated hardware. In hobbyist communities, however, retrocomputing often celebrates the design, limitations, and aesthetic of early computing eras.
Motivations
Enthusiasts are drawn to retrocomputing for several reasons:
- **Nostalgia** – Users reconnect with the systems they used in childhood or early careers.
- **Education** – Vintage computers provide an approachable platform for learning hardware and software fundamentals.
- **Preservation** – Historical hardware and software are curated to prevent digital obsolescence.
- **Artistic expression** – Some artists and developers create “demakes,” chiptunes, and low-fi digital art with retro tools.
- **Hacking/making** – Many hobbyists build or modify systems to understand computing at a low level.
Hardware retrocomputing
Retrocomputing often begins with restoring original vintage machines or building modern replicas that mimic them. Key areas include:
Historic systems
Vintage systems of interest include:
- 8-bit and 16-bit home computers (e.g. Commodore 64, Atari 800, Apple II, ZX Spectrum)
- Early personal computers (e.g. IBM PC, TRS-80)
- Classic workstations (e.g. Sun Microsystems, NeXT)
- Mainframes and minicomputers (e.g. PDP-11, VAX)
Some projects also recreate much older theoretical or unfinished machines. For example:
- The working reconstruction of Charles Babbage’s Difference engine
- A software implementation of Konrad Zuse’s Plankalkül language
Homebrew retrocomputers

Many enthusiasts build homebrew retrocomputers using discrete logic chips or modern microcontrollers to emulate 8-bit or 16-bit systems. These machines may replicate original designs or create new ones inspired by vintage architecture.
Notable examples include:
- Replica 1 – a functional clone of the original Apple I
- N8VEM – a Z80-based homebrew system with CP/M compatibility
- GR8BIT – a modular, educational MSX-compatible computer
- C256 Foenix – a modern system using the WDC 65C816, blending retro and modern features
- MEGA65 – a full FPGA-based computer inspired by the unfinished Commodore 65 prototype[1]
- Commander X16 – a new 8-bit platform developed by The 8-Bit Guy using modern components and a simple design philosophy[2]
- Grant Searle’s collection of Z80 and 6502-based homebrew computers[3]
- Modern recreations of the IMSAI 8080 using backward-compatible kits
Many of these systems use FPGAs to emulate vintage chipsets, blending legacy design with modern flexibility.
Software retrocomputing
As original hardware becomes scarce, retrocomputing increasingly involves the use of emulators and software preservation. Simulators replicate the functionality of historical systems on modern computers, often with enhancements for speed, storage, or debugging.
Prominent emulator projects include:
- SIMH – simulates over 50 classic systems, including the PDP-11, VAX, and UNIVAC
- Hercules – emulates IBM mainframes from System/360 to modern z/Architecture
- VICE – emulates multiple Commodore platforms including the VIC-20, C64, C128, and C65
- MAME – best known for arcade emulation, but also includes early computer systems
- Altair emulators – several simulate the MITS Altair running Altair BASIC
Software availability
Many retrocomputing communities maintain archives of software, documentation, and firmware dumps. These include:
- Bitsavers – a digital archive of vintage computing documents and software
- Vintage Computer Federation software library
- Community-run repositories for Commodore, Apple, Tandy, Amiga, and DOS systems
Some early software, especially from the 1970s and early 1980s, is in the public domain or released as freeware, allowing unrestricted emulation. Others require licensing or are subject to copyright disputes.
Preservation and restoration
Retrocomputing plays a major role in digital heritage and the preservation of computing history. Restoration involves not only keeping machines functional but also maintaining operating systems, file formats, and input/output standards.
Specialist efforts include:
- Computer History Museum (Mountain View, California)
- Living Computers: Museum + Labs (Seattle, Washington)
- Centre for Computing History (Cambridge, UK)
- Retro Computer Museum (Leicestershire, UK)
- Vintage Computer Festival events around the world
Many of these institutions host repair events, code sprints, and community contributions to long-term digital archives.
Education
8-bit computers are widely used in education due to their simplicity, immediacy, and transparency. They offer a minimal environment ideal for teaching:
- Introduction to programming (especially in BASIC)
- Computer architecture
- Low-level logic and microprocessor design
Because systems like the BBC Micro, Commodore 64, and ZX Spectrum boot directly to a BASIC prompt, students can start coding immediately without complex setups.
In popular culture
Retrocomputing is often referenced in media reflecting on technology's past:
- George R. R. Martin uses WordStar 4.0 on MS-DOS to write novels, stating it helps him focus without modern distractions.[4]
- The film Black Mirror: Bandersnatch centres on a young programmer developing a game for an 8-bit computer in 1984, exploring themes of programming, free will, and interactive fiction.
See also
- History of computing hardware
- Retro gaming
- Fantasy console
- Homebrew Computer Club
- Living Computers: Museum + Labs
- Vintage Computer Festival
- Emulation
- Digital archaeology
References
- ↑ "MEGA65 – (MOST PROBABLY) THE BEST COMPUTER". Retrieved 2024-06-30.
- ↑ "Building My Dream Computer – Part 1". Retrieved 2024-06-30.
- ↑ "Grant's Homebuilt Electronics". Retrieved 2024-06-30.
- ↑ Lily Hay Newman (14 May 2014). "George R.R. Martin Writes on a DOS-Based Word Processor From the 1980s". Slate. Retrieved 2024-06-30.